CH3. Evaluating opportunity in the changing market environment
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Direct Marketing Environment
- Resources and objectives of the firm
- customers
- competitive Environment
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2번 올라가는 이자율은 일반환경
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- monopoly= 한 회사가 80-90% 독점
- monoplistic competition= 독점적 경쟁:완전경쟁과 독점의 중간 시장 형태 ex)통신사, 주유사 발전된 국가에 주로, 비슷한 제품들을 기반하지만 차별화하기 위해 노력해야함
- oligopoly=과점:소수의 공급자가 시장을 장악하고 수요의 대부분을 공급하는 시장형태 ex) 배달의 민족
- pure competition=완전경쟁
- pure competition and oligopoly when there is little or no differentiation
- monopolistic competition is typical and a challenge
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CH4. Focusing Marketing Strategy with Segmentation and Positioning
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whole market-> generic market -> broad product market -> homogenous product-markets-> submarket
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criteria for segmenting a broad product market
- homogeneous
- heterogeneous
- substantial -> profitable
- operational-> useful for identifying the customer and deciding on marketing mix variables
target marketers ain at a specific target
*multiple target market =각각의 마켓에 차별화된 마케팅믹스
segmenting the market and choosing two or more segments and then treating each as a separate target market needing a different marketing mix
*combined target market =여러 마켓을 합쳐서 한가지 전략으로
combining two or more submarkets into one larger target market as a basis for one strategy
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CH5. Final Consumers and Their Buying Behavior
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Economic buyers seek the best uses of time and money
Income affects needs
consumer confidence affects spending
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- need= the basic forces that motivate a person to do something
- wants= 'needs' that are learned during a person's life
- drive= strong stimulus that encourages action to reduce a need
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perception determines what consumers see and feel
- selective exposure= 흥미있는 것만 봄
- selective perception= 과거 믿음이나 태도에 반하는 것 변경
- selective retention= 기억하고 싶은 것만 기억
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reinforcement of the learning process occurs when the response is followed by satisfaction
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family life cycle influence needs
- reference group
- opinion leader
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Buying isn't always rational
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the consumer can have second thought after a purchase
post-purchase regret is a bigger problem
some consumer spread the world after they buy
new concepts require an adoption process
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